When was chain reaction first released




















They had seven seconds to think it over, and at the end of that time, the team was asked for their answer. A correct completion won the value of the words in the regular chain. In each new chain, the team that was trailing or the team that didn't start the last chain in case of a tie went first. In Season 1, if either team failed to give the remaining word to complete the chain, the team that gave the last correct answer had the right to play the speed chain.

A correct answer added the wager, but an incorrect answer deducted the wager. If either team went broke at any time in this round, the game was immediately over and the opposing team won. If both teams finished with money in their bank, the team with the most money at the end of the Gambling Chain won the game. If the game ended in a tie, a series of Speed Chains were played. The teams alternated turns solving Speed Chains until one team missed. The team that missed their Speed Chain lost, and the other team won the game.

The winning team kept the cash and advanced to the bonus round. Two members of the winning team were shown a series of answers. Their job was to construct questions for those answers by adding one word at a time.

When they were finished, they or the third member dubbed the guesser had to then signal allowing the guesser to give an answer. A word was discarded if the guesser guessed incorrectly, the questioners used more than one word at one time, said any part of the answer, conveyed the essence of the answer, or formed an unacceptable question. They also moved on to the next word if the guesser guessed the right word or if any member of the team passed.

The winning team gathered around host Lane's podium. They had 90 seconds 1 minute and 30 seconds to go through as many as 20 answers. If the team could get seven correct answers, they doubled their main game winnings, and getting ten correct answers tripled their main game winnings.

This was later changed so that five correct answers would double the cash, and seven correct answers would triple it. The bonus was altered a bit in Season 2. This time, the winning team had 60 seconds one minute to get through as many answers as possible. Gameplay was very similar to the Lane-hosted version, but with a few changes:. While the teams were once again reduced to pairs, the overall format was similar to the version, minus the speed chains; if the game finished in a tie, however, both teams were shown two different kinds of speed chains.

One team had to choose Chain A or Chain B. Next, they were given seven seconds. If one team failed to figure out the four-word chain, the other team had to figure out theirs in seven seconds.

If one team succeeded in solving their own four-word chain, that team won the chance to play the bonus round. In the new endgame, the winning team had 45 seconds to guess seven more words. To start, a keyword was given; the seven words involved were connected to that word. The seven words had to follow the specific keyword. On each word, the first three letters were given one at a time. A correct answer moved on to the next word. The team could pass on a word if they were stuck, but they had to go back to it if there was time left on the clock.

The rules are basically the same as the previous Dylan Lane version. Only here, there are six words in each chain instead of seven; but that's only in the first three rounds. The gambling round goes back to the old format of a seven word chain. Plus, the teams now have something in common instead of being a battle of the sexes competition. The tiebreaker is also different; only one speed chain is played, and the team that tied the game has the option to play it or pass it to the other team.

The team playing the speed chain in the tiebreaker must solve it correctly in order to win the game, but if they fail, the other team wins the game. In this new bonus round, the winning teams tries to complete three more chains in less than 60 seconds. The first chain has four words, the second has five and the third and final one has six.

On each chain, the clock starts when the first letter is revealed. Then the players take turns calling for letters and making guesses. When a word is guessed correctly, it is completed and the team moves on to the next word.

If there's one word left in each chain, the letters are given automatically each turn, until the word is guessed. When a chain is completed, the clock will stop and the game moves on to the next chain. Rules for the first three versions of Chain Reaction Loogslair. Lane era Catherwood era Lane 2. Game Shows Wiki Explore.

Top review. An Underrated Gem. Even though Bill Cullen ably emceed the original version of Chain Reaction, NBC didn't give this show much of a chance, canceling after 22 weeks in order to make room for Card Sharks and David Letterman's talk show. Also, the noon ET time slot hampered clearances because of local news. These factors hampered a potential hit show because it had the ingredients needed for a successful game show.

An outstanding host, a simple format and most important, the home audience is involved. The only problem was a consistent bonus round. It changed about three times in the show's run. When USA brought back Chain Reaction in , the show got even better, eliminating the celebrities and keeping the original format.

The bonus round was much better and challenging, holding viewer interest. To sum it all up, I really enjoyed Chain Reaction. It was a show I could play along with and do quite well.

It's an underrated gem that should be revived someday. Details Edit. Country of origin United States. Game Show Network: Chain Reaction. NBC Studios - W. Technical specs Edit. Runtime 30 minutes. Related news. Mar 6 Deadline TV. Contribute to this page Suggest an edit or add missing content.

Edit page. Another was an emergency safety rod. The third rod operated by Weil actually held the reaction in check until it was withdrawn the proper distance. The group celebrated with a bottle of Chianti that was poured into paper cups. This was the only written record of who had taken part in the experiment.

Roosevelt helped lead to the Manhattan Project—a government research project that produced the first atomic bombs.

It was also the seed that grew into the modern U.



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